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Regulating Online Gaming in India: Analysing the Gaming Draft Bill and MeitY Report
Introduction The gaming industry in India has multiplied itself in size and content in recent years and is expected to grow as big as ₹400 billion by 2025. Multiple reasons like inexpensive internet, a critical mass of young population, high disposable income etc.[1] are rendered for this massive growth of online gaming apart from the … Continue reading Regulating Online Gaming in India: Analysing the Gaming Draft Bill and MeitY Report
Read more »Pmla And Its Entry Into The Gaming Sector
Introduction The Ministry of Finance in its recent notification dated March 7th decided decided to classify the entities that engage in activities related to the aspect of Virtual Digital Assets (VDA(s). A new definition pertaining to “Reporting Entities has been introduced under the Prevention of Money Laundering Act, 2002 and the rules of the same … Continue reading Pmla And Its Entry Into The Gaming Sector
Read more »Analyzing the Unfair Play in E-Sports: Lack of Compliance in the Gaming Industry
Introduction With internet connectivity reaching almost all households globally, E-sports has gained soaring support.[1] After being featured as a demonstration sport in the Asian Games, in 2018, E-sports has built a strong foundation for being recognized as a real sport.[2] Moreover, the International Olympic Committee intends to initiate an ‘Olympic Virtual Series.’[3] Although no formally … Continue reading Analyzing the Unfair Play in E-Sports: Lack of Compliance in the Gaming Industry
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