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Protecting Play: The Legal Architecture of Intellectual Property in Indian Video Gaming
Introduction Today's gaming is no longer just for children; it has also become a global, $522 billion business. Gaming's rank as one of the preferred leisure activities by many people of all ages represents an explosion of digital leisure activities in the age of technology. Over the last five years, the e-Sport and mobile gaming markets have captured a substantial market share of the entertainment segment. Gaming became a profitable industry in the mid-1990s, and since then, it has increased...

protecting-play-the-legal-architecture-of-intellectual-property-in-indian-video-gaming
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